![]() While some character art benefits from this, a couple sprites look unflattering. The hardware limitations of the DS made 999’s original sprites incredibly pixelated, which is no longer the case effort was taken to bring this art to current gen consoles. ![]() The environments in the 999 remake look crisp and incredible in HD, but certain sprites weren’t so lucky. Dialogue has been changed so Adventure mode can provide all the information players need, and the game changes to Novel mode if a scene requires the narration. I spent most of my playthrough playing it on Adventure, and it was a great way to experience the story. They can be switched between at nearly every moment with just a press of a button. Novel mode provides all the original narration from the DS version, and has text over the characters instead of a text box. Adventure mode only shows the player lines of dialogue, similar to how the DS version’s top screen was utilized. One last new feature to note in the remake of 999 is the 2 modes of experiencing the game: Adventure and Novel. The flowchart removes the artificial length the original had from having to replay the entire game to reach different endings, and makes achieving the true ending less of a hassle. However, since the original game made you start over every time you wanted to see a new ending, this is a welcome change. 999 now has the story flowchart feature of VLR, allowing you to jump to different parts of the story it’s convenient but it can get a little confusing to navigate it sometimes. When you aren’t in escape rooms, you’ll be seeing the story unravel and making choices to change the path you go down. Sadly for touch-screen enthusiasts, the PS4 version ditches all touch control, using only analog stick movement. A new feature in VLR is the ability to switch between your held item with a flick of the right analog stick, a huge time saver. ![]() VLR on the other hand, uses fully explorable 3D rooms, giving you more freedom in the puzzles you solve, and much more challenging puzzles as well. You interact with objects using either the touch screen or a pointer controlled by the left analog stick, a welcome addition inspired by VLR. In 999, the puzzle rooms are pre-rendered spaces you can move around in by clicking the L and R buttons to change your perspective. The story sections stay engaging for the players, due to the plot’s masterful writ ing and puzzle pacing. With a cast of mostly new faces, and a gigantic facility to escape from, Sigma has to make a copious amount of decisions that will decide the fate of his fellow participants. The goal is to receive enough points from these AB games to get 9 points and escape the place. This death game features a voting system, where each person must vote to Ally or Betray against people they have worked with in puzzle rooms. VLR has you in the shoes a new protagonist named Sigma, who wakes up in a different facility with 8 other people and is forced to play the Nonary Game: Ambidex Edition. ![]() If any person breaks Zero’s rules, a detonator will go off in that person’s bracelet, activating a bomb in their stomach. Each bracelet has a unique number, and they must use different combinations to enter different numbered doors, solving escape the room puzzles along the way. They are given one goal: find a door with a 【9】on it and escape the ship that will sink in 9 hours. In 999 you play as Junpei, who wakes up on a mysterious cruise ship with 8 other people. Each participant has a bracelet locked onto their wrists that can end their lives if they break the rules given by the mastermind known only as “Zero”. īoth 999 and VLR are set around the “Nonary Games”, involving 9 strangers trapped in a closed space. The Nonary Games is Spike Chunsoft and Aksys’ swan song for the trilogy a re-release of the first two titles of the series, a complete HD remake of Nine Hours, Nine Persons, Nine Doors, aka 999, the second title being an improved port of Virtue’s Last Reward. If there was a single Visual Novel series to recommend for newcomers to get into the genre, it’d have to be Zero Escape for blending complex puzzle solving gameplay and decision based visual novel storytelling.
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